Game Publishing Lessons PWYW
I learned a lot about publishing RPGs while on my journey to get Psi-punk into print. I've written down many of my experiences and shared them in this eBook so you can benefit from my lessons.
In this 45-page eBook, you'll get 11 articles related to publishing a new RPG, including:
Choosing Layout Software
Where to Find Artists (and What to Expect)
How to Talk to Artists
Designing a Book’s Logo/Title
Choosing Video Production Software for Game Trailers
Crowdfunding Campaign Marketing 101
Choosing a Game Book Printer
Hardcover, Softcover, or Both?
ISBNs – the Unexpected Expense
How to Distribute Game PDFs to Backers
Post-Kickstarter Fulfillment
Many of the tips revolve around setting up and launching a Kickstarter campaign, but even if you're not going to be crowdfunding you'll find interesting and useful information in this book.
For the aspiring game designer or the newcomer who just wants a bit more insider information, Game Publishing Lessons offers a lot of value in a little package.