Profile PictureJacob Wood

Game Publishing Lessons PWYW

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I learned a lot about publishing RPGs while on my journey to get Psi-punk into print. I've written down many of my experiences and shared them in this eBook so you can benefit from my lessons.

In this 45-page eBook, you'll get 11 articles related to publishing a new RPG, including:

Choosing Layout Software

Where to Find Artists (and What to Expect)

How to Talk to Artists

Designing a Book’s Logo/Title

Choosing Video Production Software for Game Trailers

Crowdfunding Campaign Marketing 101

Choosing a Game Book Printer

Hardcover, Softcover, or Both?

ISBNs – the Unexpected Expense

How to Distribute Game PDFs to Backers

Post-Kickstarter Fulfillment

Many of the tips revolve around setting up and launching a Kickstarter campaign, but even if you're not going to be crowdfunding you'll find interesting and useful information in this book.

For the aspiring game designer or the newcomer who just wants a bit more insider information, Game Publishing Lessons offers a lot of value in a little package.

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Game Publishing Lessons PWYW

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